2024

Find your room. Find your group.

A learning companion for campus.

StudyBuddy

Uni Navigator

Uni Navigator

/ˈjuːnɪ ˈnævɪɡeɪtə/

As part of my last semester, this Bachelor project served as a practical group assignment within the Media Informatics curriculum. Designed for the module “Interaction Design & User Experience”, StudyBuddy focuses on enhancing collaborative learning on campus — helping students navigate the university, find available study rooms and connect with the right study groups. The app was shaped by the user-centered design process (Harper et al. 2008), and the slides below offer a look behind the scenes at how much effort went into creating it.

Interaction Design · User Experience · FigmaGroup project · University of Lübeck

Highlights

The StudyBuddy interactive campus map showing room availability across the university.
Your campus, on a map.
A StudyBuddy dashboard listing nearby available study rooms in real time.
Find a free room, right now.
A StudyBuddy group profile for a student study group with shared sessions.
Study together, not alone.

Process
Designed with users,
not just for them.

Storyboards illustrating student scenarios on campus.

Storyboards 🖼️ Storyboards mapped out the everyday situations students face on campus — arriving between lectures, hunting for a free room, meeting a study group — so the design could respond to real moments rather than abstract features.

Persona cards describing different types of students using the app.

Personas 🧑‍🧒‍🧒 Personas captured the distinct kinds of students StudyBuddy serves, keeping their goals, contexts and frustrations front of mind throughout the design process.

A flow model diagram showing how information moves between students and the app.

Flow Models 🌊 Flow models traced how information and coordination move between students, rooms and groups, revealing where the app could remove friction from collaborative learning.

Evaluation
Tested with people,
refined with evidence.

A task structure model breaking a goal into ordered steps.

Task Structure Models 📊 Task structure models broke down the key user goals — like finding a room or joining a group — into clear, ordered steps, so the interface could match the way students actually think about each task.

Notes from a heuristic evaluation and usability testing session.

Evaluation 📋 A heuristic evaluation identified usability problems in the interface design, while usability testing put the product in front of real users — turning observations into concrete improvements.